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There's a duality to having a perfectly tuned boss that requires perfect execution.
1. It makes for a great encounter, the difficulty is perfect without being too hard or ridiculous, or even worse, random. Think Pre-Nerf Kael, who I would argue was the best tuned boss in all of TBC before SWP, and was the most fun and most satisfying to kill.
2. I'm going to make the assumption that SK is at least as good or perhaps slightly better than Nihlium, and as such, classify SK, Nihilium, Vodka, and other such guilds into a class that we already know as the "super-high-end". The problem is something the Co-GM hinted at, although perfectly tuned, if you're not a super-high-end guild, you might never beable to kill him. I'm coming from a guild that just beat the twins on thursday, and got to try and see the muru encounter a bit later that same night, and if its as difficult as SK is saying, could it be perhaps too difficult for "vanilla" high-end guilds to beat? I dont think so, i know that we'll one day defeat them, but i worry in a way that "super-hard" may be too close to "too-hard."
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