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M'uru First Kill by SK-Gaming

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Teza
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Link to this post 04 May 2008, 4:42  
M'uru First Kill by SK-Gaming


SK-Gaming managed to defeat M'uru today at 2:55 am CET, congratulations for their world first kill, it's well deserved. Next step Kil'jaeden in a little more than 3 weeks (unconfirmed).

We were able to get a few words with Mekon co-gm and raid leader of SK-Gaming about the encounter:

http://www.worldofraids.com/2008/may/small_shaman.gif Mekon: Without doubt the best designed encounter Blizzard have made since Naxxramas. M'uru / Entropius is the hardest non blocked fight ever made no question. It is perfectly tuned, you cannot make a single mistake and need a flawless strat. It's a really fun and intense fight that allows all classes to play an active roll rather than sitting and spamming
I'm really not sure how many guilds are capable of killing it, the amount of dps you need is crazy and the healing is soo tight because you cant use many at all. I'm really proud of everyone in the guild and the effort they have put into this, it was well deserved. Looking forward to the race on KJ now!



http://www.worldofraids.com/2008/may/murudownbysk.jpg


Their loot:
Shifting Naaru Sliver
Sin'dorei Band of Salvation
Ring of Hardened Resolve
Ring of Omnipotence

Raid Setup:
http://www.worldofraids.com/2008/may/small_druid.gif Druid: None
http://www.worldofraids.com/2008/may/small_hunter.gif Hunter: Munken | Valandu | Rua
http://www.worldofraids.com/2008/may/small_mage.gif Mage: Ekyu | Caelyn | Gazz
http://www.worldofraids.com/2008/may/small_paladin.gif Paladin: Mackelina | Winternight | Fenira
http://www.worldofraids.com/2008/may/small_priest.gif Priest: Pmastah | Skanky | Tohrazer
http://www.worldofraids.com/2008/may/small_rogue.gif Rogue: Zkygge | Ikku
http://www.worldofraids.com/2008/may/small_shaman.gif Shaman: Mekon | Kableguy | Baotin | Sbe | Morphling
http://www.worldofraids.com/2008/may/small_warlock.gif Warlock: Xelnag | Fafhrd | Khavi
http://www.worldofraids.com/2008/may/small_warrior.gif Warrior: Thygore | Repins | Ronnie






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fizyx
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Link to this post 04 May 2008, 4:56  
Grats to SK, hopefully this means we get fun videos in the near future

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Verdig
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Link to this post 04 May 2008, 5:11  
videos plz WITH WoW sound I want to hear M'uru / Entropus if they speak at all


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Furydeath
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Link to this post 04 May 2008, 5:26  
I don't think there is other wise it would be in the date files.

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Mech
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Link to this post 04 May 2008, 5:36  
Not sure how you can call it one of the best designed encounters when you need to raid stack to beat it....

It is a accomplishment don't get me wrong, but it doesn't seem like the encounter is that well done if you can't bring any druids to it (resto or feral) if you hope to beat it. Course then again maybe SK didn't have any druids able to go in or on at the time but I find that unlikely.

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Solmyr
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Link to this post 04 May 2008, 5:38  
You don't know what you're talking about, you can bring druids if you want, you don't need a stacked raid.

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Mech
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Link to this post 04 May 2008, 5:41  
Quote (Solmyr, 04 May 2008, 5:38)You don't know what you're talking about, you can bring druids if you want, you don't need a stacked raid.


Of course I don't know what I am talking about as my guild is still on the Twins. I am just going by what I can see and have yet to see that explained.

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Solmyr
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Link to this post 04 May 2008, 5:45  
Well your assumption that "you can't bring any druids to it" is wrong. I guess I misunderstood what you wrote. You can certainly bring druids though, don't worry.

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Link to this post 04 May 2008, 6:34  
There's a duality to having a perfectly tuned boss that requires perfect execution.

1. It makes for a great encounter, the difficulty is perfect without being too hard or ridiculous, or even worse, random. Think Pre-Nerf Kael, who I would argue was the best tuned boss in all of TBC before SWP, and was the most fun and most satisfying to kill.

2. I'm going to make the assumption that SK is at least as good or perhaps slightly better than Nihlium, and as such, classify SK, Nihilium, Vodka, and other such guilds into a class that we already know as the "super-high-end". The problem is something the Co-GM hinted at, although perfectly tuned, if you're not a super-high-end guild, you might never beable to kill him. I'm coming from a guild that just beat the twins on thursday, and got to try and see the muru encounter a bit later that same night, and if its as difficult as SK is saying, could it be perhaps too difficult for "vanilla" high-end guilds to beat? I dont think so, i know that we'll one day defeat them, but i worry in a way that "super-hard" may be too close to "too-hard."

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QuiSiLoR
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Link to this post 04 May 2008, 6:48  
Nice work to beat him, if he really is that hard. He will probably get nerfed like all other bosses do in the game.
While I hope this doesnt happen for a while, if he proves too hard then I guess it will just happen.

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Link to this post 04 May 2008, 7:47  
No Druids eh


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TheRabidDeer
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Link to this post 04 May 2008, 7:59  
Any idea why no druids? I fear the worst for resto, seeing as how most every other encounter recommends only one resto druid.

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Endonyx
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Link to this post 04 May 2008, 8:15  
Gz Sk gaming/Curse with this nice job on muru


If a tank dies, its the healers fault. If a healer dies, its the tanks fault. If anyone else dies... Its their own damn fault

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Link to this post 04 May 2008, 8:40  
Congrats! Sunwell is the first time I've followed progression of these raids (because I am in early BT now so I have high hopes of actually seeing this content someday) and it's neat to hear how well sorted out the fights seem to be. This will be a lot of fun when the rest of us get there

I was looking at the armory profile of their warlocks (to compare stats/specs to me) and noticed it lists one of them having +160 spell damage to fire/frost/shadow, is that an alchemy benefit? Or drums, or something you get from T6 or sunwell loot? I know that Pure Death gives you +80.

http://eu.wowarmory.com/charac...sh&n=Xelnag is the profile I was wondering about.

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Link to this post 04 May 2008, 8:47  
Quote (deneba, 04 May 2008, 8:40)Congrats! Sunwell is the first time I've followed progression of these raids (because I am in early BT now so I have high hopes of actually seeing this content someday) and it's neat to hear how well sorted out the fights seem to be. This will be a lot of fun when the rest of us get there

I was looking at the armory profile of their warlocks (to compare stats/specs to me) and noticed it lists one of them having +160 spell damage to fire/frost/shadow, is that an alchemy benefit? Or drums, or something you get from T6 or sunwell loot? I know that Pure Death gives you +80.

http://eu.wowarmory.com/charac...sh&n=Xelnag is the profile I was wondering about.



Maybe armory bug.. i have no other idea
 
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