-->
Sponsored links
Login box
 
     Forum index »World of Warcraft »News »2.4.1 Unofficial changes, Arena Points issue, Daily Blue

New topic Reply Print RSS 2.0 Syndication
2.4.1 Unofficial changes, Arena Points issue, Daily Blue

Offline
Teza
Administrator
Teza's avatar
  • Age : 28 years
  • Posts : 1181
  • Joined : 11 January 2007
  • Class : Rogue
  • Level : 70
  • Race : Undead
  • Guild : SK-Gaming
Link to this post 02 April 2008, 13:23  
2.4.1 Unofficial changes, Arena Points Issue, Daily Blue


Update: 1 blue post (it's about chat filters not working after 2.4.1) added to the Daily Blue section.

2.4.1 Unofficial Changes

As usual after each patch, here is the list of 2.4.1 changes not documented in the patch notes, it might be updated if new changes are discovered.

Dungeons and Raids
Magister's Terrace
• All NPCs in normal and heroic give reputation at their previous levels so it's back to 2k per normal run. (screenshot- src)

Sunwell Plateau
• Brutallus encounter: Meteor slash range increased from 30 yards to a lot more yards, it's now a Frontal attack with unlimited range. (probably to fix the paladin taunt exploit)

Items
Figurine - Nightseye Panther: The small panther that spawns on use no longer does its distressing death animation when the buff fades, instead it just fades away. (src)
• Several weapons have been changed from one-hand to main hand: Archmage's Guile, Battle-mace of the High Priestess, K'iru's Presage, Sedai's Blade, Seeker's Gavel, Terokk's Gavel.

Quests
• The bombing run "Distraction at the Dead Scar" (daily quest on Quel'Danas) has been changed - sorcerers now die in one hit, pit overlords in 2 (down from 2 and 3). (src)


Europe: Missing Arena Points

We have received several reports from players who are informing us that they have not received their arena points during the last calculation.

We are aware of this issue, which at present is under investigation. At this time we can confirm that no arena points have been lost and all points earned will be correctly added once this issue has been resolved.

We are currently unable to provide an ETA for when this issue is expected to be resolved, however we will keep you updated as more information becomes available.



Sunwell Isle Progression: How many SSO turn-ins per %? (P2)

We're not releasing specific information about unlock times, turn-ins, etc. but to give a vague estimate... hundreds and hundreds per %.

The armory takes about five times as many turn-ins to capture compared to the sanctum. Remember, only the NPC's that show your percentage of completion give quests that count towards unlocking... whatever it is they say they're trying to capture/build.

Badge Vendor comes with the anvil, which isn't available to build until after the armory is captured.

Just like the portal is an "addition" to the sanctum, the anvil is added to the armory once it's been captured through a separate daily quest.
(src)


Daily Blue

Arena Tournament: Practice, Registration and Lag (src)

We will most likely extend the practice window for a few days before starting the Arena Tournament.

Sign-ups will continue until the third phase of the tournament.

Please try to go in to the realms now. The lag entering matches should be fixed. The vendor and general lag should be better, but if people continue to spam-click the items in the vendors there will still be bad lag while making purchases.


Chat filters still not working after 2.4.1 (src)

The fix for this bug was bad and had to be pulled from the 2.4.1 patch at the last moment, the patch notes were not updated in time. it should be fixed in the next patch.

Auction House and Scamming (src)

Players are allowed to place an item for sale at whatever cost they feel appropriate, it is at the buyer's discretion to view the price and agree to purchase it

While the actions of the seller may be underhanded, the problem comes down to the purchaser ensuring their money goes where they want it to, which you have full control over

Ensure it's of a reasonable price, and don't click the confirmation button unless you're confirming you want to purchase it.


About the durability loss when you get killed by guards on PvP servers (src)

It's not really "a punishment for trying to PvP", it's a restriction on where we want you to be able to PvP. Even then the restriction is fairly fluid, you could potentially get away, or harass someone a little. We don't feel it's necessary to have uncontrolled murdering and mayhem in a place that people may just want to check their mailbox. If you want to kill them wait until the guards can't see you. They're going to leave town eventually.

Model bug (src)

The checkerboard box models will appear if the data for that object is missing. All known objects should be linked. If you end up getting any types of Error 131s and/or more of those objects, you may have to reinstall the game.

The original issue is usually seen if someone used a model editor. Possible outcomes are checkerboard objects and error 131s in certain zones after applying patch 2.4.0.






Offline
Shadoweric
Shadoweric's avatar
  • Age : Unknown
  • Posts : 19
  • Joined : 11 November 2007
  • Class : --
  • Level : --
  • Race : --
  • Guild : --
Link to this post 02 April 2008, 16:11  
Teza, regarding yesterday's patch and the settings bugs being fixed:

QuoteThe fix for this bug was bad and had to be pulled from the 2.4.1 patch at the last moment, the patch notes were not updated in time. it should be fixed in the next patch.



Source: http://forums.worldofwarcraft....o=1&sid=1#4

Offline
Teza
Administrator
Teza's avatar
  • Age : 28 years
  • Posts : 1181
  • Joined : 11 January 2007
  • Class : Rogue
  • Level : 70
  • Race : Undead
  • Guild : SK-Gaming
Link to this post 02 April 2008, 16:14  
Quote (Shadoweric, 02 April 2008, 16:11)Teza, regarding yesterday's patch and the settings bugs being fixed:
QuoteThe fix for this bug was bad and had to be pulled from the 2.4.1 patch at the last moment, the patch notes were not updated in time. it should be fixed in the next patch.


Source: http://forums.worldofwarcraft....o=1&sid=1#4


Thanks Shadow, i added it (not sure how i missed that one)



Offline
Suhov
Suhov's avatar
  • Age : Unknown
  • Posts : 103
  • Joined : 30 November 2007
  • Class : Hunter
  • Level : 70
  • Race : Troll
  • Guild :
Link to this post 02 April 2008, 16:26  
Well, I found out today quest to bomb Dead Scar was made much more easer. No challenge.

Offline
Dessimus
Dessimus's avatar
  • Age : Unknown
  • Posts : 80
  • Joined : 07 February 2008
  • Class : Warlock
  • Level : 70
  • Race : Undead
  • Guild :
Link to this post 02 April 2008, 17:52  
Missing Arena points!? Someone must pay!


http://www.mywowcard.com/cards/us/blackrock/spikes_i/dessimus.jpg

Offline
enRchi
enRchi's avatar
  • Age : Unknown
  • Posts : 47
  • Joined : 16 April 2007
  • Class : --
  • Level : --
  • Race : --
  • Guild : --
Link to this post 03 April 2008, 7:41  
• Figurine - Nightseye Panther: The small panther that spawns on use no longer does its distressing death animation when the buff fades, instead it just fades away.


:(

Offline
Aoiphe
Aoiphe's avatar
  • Age : 20 years
  • Posts : 3
  • Joined : 10 December 2007
  • Class : Mage
  • Level : 70
  • Race : Human
  • Guild : Innocuous Octopus
Link to this post 04 April 2008, 4:16  
Undocumented Changes: Shadowy Constructs do not properly despawn when Teron Gorefiend dies.

Offline
Melian
Melian's avatar
  • Age : Unknown
  • Posts : 6
  • Joined : 25 September 2007
  • Class : Mage
  • Level : 70
  • Race : Human
  • Guild :
Link to this post 04 April 2008, 8:28  
QuoteUndocumented Changes: Shadowy Constructs do not properly despawn when Teron Gorefiend dies.

They were for us lastnight, so thats not true. Though i thinkit heres a million and one ways you can bug out the teron fight, and i remember one time with a DI and they didnt go away, and another with them running through BT at people that had ran in.
 
Reply